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Dec 18, 2018 at 1:40 vote accept Nicholas
Dec 18, 2018 at 1:40 answer added Nicholas timeline score: 2
Dec 16, 2018 at 0:43 answer added Jay timeline score: 1
Dec 16, 2018 at 0:05 comment added Nicholas @DMGregory Thanks. Honestly, I haven't gotten too deep into it. I sat down to try and realized that I could think of at least 3 different ways to approach it, with more probably incoming if I sat and thought a little more. So I was hoping to get more information on best practices to choose which one to go with, or if that's even the best technique to use. I was hoping there was something simpler to go with.
Dec 15, 2018 at 23:05 comment added DMGregory Sounds like you're on the right track with breaking your map into smaller chunks and only loading/rendering those immediately surrounding the player's view. That's how most games with large worlds work. Have you run into any specific difficulties making this work the way you want?
Dec 15, 2018 at 22:30 review First posts
Dec 16, 2018 at 14:59
Dec 15, 2018 at 22:27 history asked Nicholas CC BY-SA 4.0