Timeline for How do you setup a scrollable overworld map on an HTML/JQuery based game?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Dec 18, 2018 at 1:40 | vote | accept | Nicholas | ||
Dec 18, 2018 at 1:40 | answer | added | Nicholas | timeline score: 2 | |
Dec 16, 2018 at 0:43 | answer | added | Jay | timeline score: 1 | |
Dec 16, 2018 at 0:05 | comment | added | Nicholas | @DMGregory Thanks. Honestly, I haven't gotten too deep into it. I sat down to try and realized that I could think of at least 3 different ways to approach it, with more probably incoming if I sat and thought a little more. So I was hoping to get more information on best practices to choose which one to go with, or if that's even the best technique to use. I was hoping there was something simpler to go with. | |
Dec 15, 2018 at 23:05 | comment | added | DMGregory♦ | Sounds like you're on the right track with breaking your map into smaller chunks and only loading/rendering those immediately surrounding the player's view. That's how most games with large worlds work. Have you run into any specific difficulties making this work the way you want? | |
Dec 15, 2018 at 22:30 | review | First posts | |||
Dec 16, 2018 at 14:59 | |||||
Dec 15, 2018 at 22:27 | history | asked | Nicholas | CC BY-SA 4.0 |