Timeline for Contracting Unity EditorWindow UI
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Jul 5, 2019 at 13:15 | vote | accept | GuardFromUA | ||
Apr 25, 2019 at 4:04 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 25, 2018 at 19:01 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Nov 21, 2018 at 15:54 | comment | added | Tom Tsagkatos | Could you provide some more details on what you've tried? My experience with custom editor window isn't that great, but last time I tried it I believe all fields scale automatically. | |
Nov 21, 2018 at 15:42 | history | edited | GuardFromUA | CC BY-SA 4.0 |
added 7 characters in body
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Nov 21, 2018 at 14:56 | comment | added | DMGregory♦ | Can you clarify for us where your new UI lives? Is it also in the inspector, or in a standalone editor window, or in-game? Showing us a target visual or what you have now could help too. | |
Nov 21, 2018 at 14:40 | answer | added | Tom Tsagkatos | timeline score: 0 | |
Nov 21, 2018 at 14:24 | history | asked | GuardFromUA | CC BY-SA 4.0 |