Timeline for Is it possible to have concurrent collision detection where every entity acts at exactly the same time?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 28, 2011 at 10:06 | history | edited | Engineer |
edited tags
|
|
Aug 28, 2011 at 10:05 | answer | added | Engineer | timeline score: 2 | |
Aug 27, 2011 at 9:37 | history | tweeted | twitter.com/#!/StackGameDev/status/107386350352863232 | ||
Aug 27, 2011 at 0:24 | answer | added | user_123abc | timeline score: 6 | |
Aug 26, 2011 at 21:46 | comment | added | Sycren | Yes, I'm wondering if I can use OpenCL to simulate thousands of entities moving in random directions with a worker per entity without creating some kind of deadlock. The problem is more convoluted as the entities are organic, in that they can move in any direction not in a straight line that ray collision detection could solve. | |
Aug 26, 2011 at 21:41 | comment | added | John McDonald | I'm confused. Are you trying to predict a collision before it happens so that you can avoid it? | |
Aug 26, 2011 at 21:33 | history | asked | Sycren | CC BY-SA 3.0 |