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Sep 5, 2018 at 5:14 comment added drawoc You might also want to make a nondigital prototype of the idea during the early experimentation phases (like a board game, but quickly tossed together). Most games have some core elements that can be tested without writing a line of code, and this gives you a lot of flexibility to test ideas.
Sep 4, 2018 at 23:16 comment added anon Keep in mind that, for your prototype, it should be something simple enough to code in a day, and you absolutely should not work from that code once you have the prototype done. I guarantee that to finish the idea in eight hours, you've done a lot of things wrong -- and that's fine! But it means that you should start fresh if you decide the game is actually worth making.
Sep 4, 2018 at 1:18 comment added Pikalek I was thinking more along the lines of working with a compatible jam or working in parallel with a jam or declaring your own jam. Usually the themes are often very general & open to interpretation. I do agree that investing a lot of time, energy & travel in a jam with a poor fitting theme is not a good choice.
Sep 4, 2018 at 0:19 comment added DMGregory @Philipp in my experience, I've yet to come across theme police who will actively stop you from working on a game just because it doesn't fit the theme. I've done a fair few jams where I or other teams strayed pretty far from the theme or ignored it entirely. ;)
Sep 3, 2018 at 16:54 history edited Philipp CC BY-SA 4.0
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Sep 3, 2018 at 16:08 vote accept Ultra Gamer
Sep 3, 2018 at 16:08 vote accept Ultra Gamer
Sep 3, 2018 at 16:08
Sep 3, 2018 at 16:07 comment added Philipp @Pikalek Game jams are a good way to practice the skill of rapid prototyping in itself, because they force you to create a playable prototype in a short amount of time. But the problem is that most game jams have some theme, and they won't tell you what it is until the jam starts. So if none of your ideas happens to fit the theme, you came for nothing.
Sep 3, 2018 at 15:56 comment added Pikalek A variant of this answer is to explore the idea at a game jam. The constraints of developing the idea at a jam essentially forces fast failure & rapid prototyping.
Sep 3, 2018 at 15:33 history edited Philipp CC BY-SA 4.0
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Sep 3, 2018 at 10:54 history edited Philipp CC BY-SA 4.0
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Sep 3, 2018 at 10:49 history answered Philipp CC BY-SA 4.0