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when toggle format what by license comment
Aug 30, 2018 at 3:10 answer added Arxz timeline score: 1
Aug 29, 2018 at 11:53 comment added DMGregory Have you tried adding a delay between creating the font, populating it with characters, and saving it? It's possible that some of these operations are queued and execute later in the frame rather than instantaneously.
Aug 29, 2018 at 9:54 comment added Arxz @Philipp It should be released only in Windows and Consolas is installed by default I think. But thanks for mentioning the license stuff.
Aug 29, 2018 at 9:52 history edited Arxz CC BY-SA 4.0
added 5 characters in body
Aug 29, 2018 at 7:57 comment added Philipp I would not recommend to use CreateDynamicFontFromOSFont. Your game won't work if the player doesn't have that font installed. Different operating systems have different fonts, so you will unnecessarily limit the platforms you can release for. It is usually better to add any fonts you want to use as assets. But keep the license conditions in mind. Not all fonts included in Windows allow redistribution.
Aug 29, 2018 at 7:47 history edited Arxz CC BY-SA 4.0
edited title
Aug 29, 2018 at 6:09 history asked Arxz CC BY-SA 4.0