Timeline for How to get object to lose less velocity as its speed increases
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Aug 24, 2011 at 7:01 | history | edited | bummzack | CC BY-SA 3.0 |
minor spelling and formatting changes, removed collision-detection and algorithm tag
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S Aug 24, 2011 at 0:53 | history | suggested | canadiancreed | CC BY-SA 3.0 |
More descriptive title
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Aug 23, 2011 at 23:31 | review | Suggested edits | |||
S Aug 24, 2011 at 0:53 | |||||
Aug 23, 2011 at 12:37 | history | tweeted | twitter.com/#!/StackGameDev/status/105982050489737216 | ||
Aug 23, 2011 at 9:43 | vote | accept | Afra | ||
Aug 23, 2011 at 8:28 | answer | added | Engineer | timeline score: 2 | |
Aug 23, 2011 at 8:24 | answer | added | Ali1S232 | timeline score: 29 | |
Aug 23, 2011 at 8:19 | answer | added | Martijn Courteaux | timeline score: 6 | |
Aug 23, 2011 at 8:18 | answer | added | zacharmarz | timeline score: 0 | |
Aug 23, 2011 at 8:13 | comment | added | Jonathan Connell |
How about something simple like log(myVelocity + 1) * N ?
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Aug 23, 2011 at 7:35 | history | asked | Afra | CC BY-SA 3.0 |