Timeline for How to deal with "Scrooge McDucks" in my fixed-currency-amount game?
Current License: CC BY-SA 4.0
46 events
when toggle format | what | by | license | comment | |
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Sep 16, 2020 at 21:00 | answer | added | Turing | timeline score: 0 | |
Jun 12, 2020 at 21:49 | answer | added | TRDW | timeline score: 1 | |
Sep 25, 2019 at 23:53 | answer | added | Leopold | timeline score: 1 | |
Aug 24, 2018 at 23:48 | vote | accept | Charanor | ||
Aug 13, 2018 at 12:02 | comment | added | Stephen | Maybe I missed something but how are you guaranteeing that the player will always log in to the same server with the same players? Unless you can do this, all the wealth could be on 1 server with all the most regular players. | |
Aug 13, 2018 at 10:17 | answer | added | obuw | timeline score: -1 | |
Aug 11, 2018 at 21:14 | answer | added | EvilSnack | timeline score: 0 | |
Aug 10, 2018 at 21:59 | comment | added | Shawn V. Wilson | You mention "loot". Is this one of those games where every time the player succeeds at a task, more loot is introduced into the game? And the loot can be exchanged for gold? If so, you don't have a fixed-currency economy. | |
Aug 10, 2018 at 18:17 | answer | added | Dan Newton | timeline score: 0 | |
Aug 10, 2018 at 7:40 | answer | added | Seylow | timeline score: -1 | |
Aug 9, 2018 at 22:12 | answer | added | Kitanga Nday | timeline score: 0 | |
Aug 9, 2018 at 8:40 | answer | added | Battle | timeline score: 1 | |
Aug 8, 2018 at 15:51 | answer | added | Stephan | timeline score: 0 | |
Aug 8, 2018 at 8:11 | answer | added | Dmitry Grigoryev | timeline score: 7 | |
Aug 7, 2018 at 22:54 | answer | added | TemporalWolf | timeline score: 0 | |
Aug 7, 2018 at 19:21 | answer | added | Cort Ammon | timeline score: 2 | |
Aug 7, 2018 at 16:34 | answer | added | reffu | timeline score: 0 | |
Aug 7, 2018 at 7:22 | answer | added | Fiisch | timeline score: 1 | |
Aug 7, 2018 at 2:10 | answer | added | Pharap | timeline score: 1 | |
Aug 6, 2018 at 11:56 | answer | added | Chronocidal | timeline score: 3 | |
S Aug 6, 2018 at 11:46 | history | mod moved comments to chat | |||
S Aug 6, 2018 at 11:46 | comment | added | DMGregory♦ | Comments are not for extended discussion; this conversation has been moved to chat. If you'd like to make a suggestion for how to solve this problem, please take a read over the existing answers to see if your suggestion is already mentioned. If not, consider adding an answer of your own. | |
S Aug 6, 2018 at 11:45 | history | suggested | Wrzlprmft | CC BY-SA 4.0 |
Removing wrong apostroph from the title (that’s a plural, not a genetive); further improving formatting of example; some minor fixes.
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Aug 6, 2018 at 9:47 | comment | added | Jasper | Are the prices of your items able to fluctuate? If not, that is in a pretty big clash with the limited supply of money and that clash is what I believe to be the root cause of the problem you are expereincing. | |
Aug 6, 2018 at 9:00 | review | Suggested edits | |||
S Aug 6, 2018 at 11:45 | |||||
S Aug 6, 2018 at 8:47 | history | suggested | muru | CC BY-SA 4.0 |
only the tables need code formatting here, the rest of the text is fine without it
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Aug 6, 2018 at 8:00 | answer | added | K_TGTK | timeline score: 0 | |
Aug 6, 2018 at 6:04 | review | Suggested edits | |||
S Aug 6, 2018 at 8:47 | |||||
Aug 5, 2018 at 13:26 | answer | added | Joe W | timeline score: 3 | |
Aug 4, 2018 at 20:03 | answer | added | Platedslicer | timeline score: 3 | |
Aug 4, 2018 at 18:43 | answer | added | Austin Hemmelgarn | timeline score: 2 | |
Aug 4, 2018 at 18:23 | answer | added | nondescript | timeline score: 1 | |
Aug 4, 2018 at 12:03 | answer | added | AMADANON Inc. | timeline score: 3 | |
Aug 4, 2018 at 10:42 | answer | added | Jessica | timeline score: 4 | |
Aug 4, 2018 at 9:51 | answer | added | Philipp | timeline score: 85 | |
Aug 4, 2018 at 7:18 | answer | added | Wrzlprmft | timeline score: 14 | |
Aug 4, 2018 at 3:41 | comment | added | DMGregory♦ | One other caution: if the currency you've provided proves to be too inflexible for players' needs, they'll pick another one. Say they get tired of the logistics of handling gold with its limited supply and inconsistent availability from vendors. If apples are easy to come by, they might decide to start using apples as the medium of exchange instead. Stranger things have happened in game economies. ;) | |
Aug 4, 2018 at 3:23 | comment | added | JBentley | Can you explain why you consider this to be a problem in the first place? I.e. why does it matter that 5500 gold is unusable? Won't the other players simply get on with things using the remaining 3500 (and market forces will take care of pricing)? (my comment is related to Josh's above). | |
Aug 4, 2018 at 3:00 | history | tweeted | twitter.com/StackGameDev/status/1025577185678172160 | ||
Aug 4, 2018 at 2:11 | review | Suggested edits | |||
Aug 5, 2018 at 14:50 | |||||
Aug 4, 2018 at 0:13 | history | edited | Charanor | CC BY-SA 4.0 |
Clarified how much money a server will have at launch
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Aug 3, 2018 at 23:48 | history | edited | Vaillancourt♦ | CC BY-SA 4.0 |
Removed the syntax-highlighting from the "pre" block.
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Aug 3, 2018 at 23:02 | answer | added | DMGregory♦ | timeline score: 157 | |
Aug 3, 2018 at 22:09 | comment | added | user1430 | As gold moves around the system, players will naturally update their perception of the value of a single coin. Do your NPCs do this as well? Or will they always sell an apple for 1 gold, even if the world is full of apples and some jerk is hording 8999 pieces of the world's gold? | |
Aug 3, 2018 at 22:05 | answer | added | user1430 | timeline score: 21 | |
Aug 3, 2018 at 21:35 | history | asked | Charanor | CC BY-SA 4.0 |