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when toggle format what by license comment
Sep 16, 2020 at 21:00 answer added Turing timeline score: 0
Jun 12, 2020 at 21:49 answer added TRDW timeline score: 1
Sep 25, 2019 at 23:53 answer added Leopold timeline score: 1
Aug 24, 2018 at 23:48 vote accept Charanor
Aug 13, 2018 at 12:02 comment added Stephen Maybe I missed something but how are you guaranteeing that the player will always log in to the same server with the same players? Unless you can do this, all the wealth could be on 1 server with all the most regular players.
Aug 13, 2018 at 10:17 answer added obuw timeline score: -1
Aug 11, 2018 at 21:14 answer added EvilSnack timeline score: 0
Aug 10, 2018 at 21:59 comment added Shawn V. Wilson You mention "loot". Is this one of those games where every time the player succeeds at a task, more loot is introduced into the game? And the loot can be exchanged for gold? If so, you don't have a fixed-currency economy.
Aug 10, 2018 at 18:17 answer added Dan Newton timeline score: 0
Aug 10, 2018 at 7:40 answer added Seylow timeline score: -1
Aug 9, 2018 at 22:12 answer added Kitanga Nday timeline score: 0
Aug 9, 2018 at 8:40 answer added Battle timeline score: 1
Aug 8, 2018 at 15:51 answer added Stephan timeline score: 0
Aug 8, 2018 at 8:11 answer added Dmitry Grigoryev timeline score: 7
Aug 7, 2018 at 22:54 answer added TemporalWolf timeline score: 0
Aug 7, 2018 at 19:21 answer added Cort Ammon timeline score: 2
Aug 7, 2018 at 16:34 answer added reffu timeline score: 0
Aug 7, 2018 at 7:22 answer added Fiisch timeline score: 1
Aug 7, 2018 at 2:10 answer added Pharap timeline score: 1
Aug 6, 2018 at 11:56 answer added Chronocidal timeline score: 3
S Aug 6, 2018 at 11:46 history mod moved comments to chat
S Aug 6, 2018 at 11:46 comment added DMGregory Comments are not for extended discussion; this conversation has been moved to chat. If you'd like to make a suggestion for how to solve this problem, please take a read over the existing answers to see if your suggestion is already mentioned. If not, consider adding an answer of your own.
S Aug 6, 2018 at 11:45 history suggested Wrzlprmft CC BY-SA 4.0
Removing wrong apostroph from the title (that’s a plural, not a genetive); further improving formatting of example; some minor fixes.
Aug 6, 2018 at 9:47 comment added Jasper Are the prices of your items able to fluctuate? If not, that is in a pretty big clash with the limited supply of money and that clash is what I believe to be the root cause of the problem you are expereincing.
Aug 6, 2018 at 9:00 review Suggested edits
S Aug 6, 2018 at 11:45
S Aug 6, 2018 at 8:47 history suggested muru CC BY-SA 4.0
only the tables need code formatting here, the rest of the text is fine without it
Aug 6, 2018 at 8:00 answer added K_TGTK timeline score: 0
Aug 6, 2018 at 6:04 review Suggested edits
S Aug 6, 2018 at 8:47
Aug 5, 2018 at 13:26 answer added Joe W timeline score: 3
Aug 4, 2018 at 20:03 answer added Platedslicer timeline score: 3
Aug 4, 2018 at 18:43 answer added Austin Hemmelgarn timeline score: 2
Aug 4, 2018 at 18:23 answer added nondescript timeline score: 1
Aug 4, 2018 at 12:03 answer added AMADANON Inc. timeline score: 3
Aug 4, 2018 at 10:42 answer added Jessica timeline score: 4
Aug 4, 2018 at 9:51 answer added Philipp timeline score: 85
Aug 4, 2018 at 7:18 answer added Wrzlprmft timeline score: 14
Aug 4, 2018 at 3:41 comment added DMGregory One other caution: if the currency you've provided proves to be too inflexible for players' needs, they'll pick another one. Say they get tired of the logistics of handling gold with its limited supply and inconsistent availability from vendors. If apples are easy to come by, they might decide to start using apples as the medium of exchange instead. Stranger things have happened in game economies. ;)
Aug 4, 2018 at 3:23 comment added JBentley Can you explain why you consider this to be a problem in the first place? I.e. why does it matter that 5500 gold is unusable? Won't the other players simply get on with things using the remaining 3500 (and market forces will take care of pricing)? (my comment is related to Josh's above).
Aug 4, 2018 at 3:00 history tweeted twitter.com/StackGameDev/status/1025577185678172160
Aug 4, 2018 at 2:11 review Suggested edits
Aug 5, 2018 at 14:50
Aug 4, 2018 at 0:13 history edited Charanor CC BY-SA 4.0
Clarified how much money a server will have at launch
Aug 3, 2018 at 23:48 history edited Vaillancourt CC BY-SA 4.0
Removed the syntax-highlighting from the "pre" block.
Aug 3, 2018 at 23:02 answer added DMGregory timeline score: 157
Aug 3, 2018 at 22:09 comment added user1430 As gold moves around the system, players will naturally update their perception of the value of a single coin. Do your NPCs do this as well? Or will they always sell an apple for 1 gold, even if the world is full of apples and some jerk is hording 8999 pieces of the world's gold?
Aug 3, 2018 at 22:05 answer added user1430 timeline score: 21
Aug 3, 2018 at 21:35 history asked Charanor CC BY-SA 4.0