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Jul 6, 2018 at 20:46 comment added DyingIsFun @DMGregory, I have just taken a look, and they seem very useful. Thanks again! Part of the reason I was attracted to rects is because in the past, I have associated custom rect classes with my game objects, and the rects had attributes like topleft, midbottom, etc. I always found that having access to these points was very helpful to me. But maybe I won't need them in Unity.
Jul 6, 2018 at 19:37 comment added DMGregory @dietestus Have you taken a look at Collider2D.IsTouching, Physics2D.OverlapBox, and similar methods?
Jul 6, 2018 at 18:22 vote accept DyingIsFun
Jul 6, 2018 at 16:58 comment added DyingIsFun Thanks, I will look into triggers. They seem to be similar to Godot's notion of signals. I would still like to know how to test for collision directly using just rectangles. Maybe associating a Rect with each object would be better than trying to do it through the BoxCollider2Ds.
Jul 6, 2018 at 10:09 history edited user1165499 CC BY-SA 4.0
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Jul 6, 2018 at 10:03 history answered user1165499 CC BY-SA 4.0