Timeline for Update() method never called
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Mar 27, 2018 at 7:04 | vote | accept | CommunityBot | ||
Mar 23, 2018 at 18:52 | answer | added | jzx | timeline score: 3 | |
Mar 23, 2018 at 16:01 | comment | added | DMGregory♦ | @Bálint Why not? Unity calls MonoBehaviour messages through reflection, so they don't need to be public/etc. for it to access them. | |
Mar 23, 2018 at 15:36 | history | edited | user112729 | CC BY-SA 3.0 |
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Mar 23, 2018 at 15:23 | comment | added | Galandil |
@Bálint by default, Update is private, and it can be protected or public , in this case it doesn't really matter since the superclass' callback is called anyway if there's no overriding Update method in the inheriting class.
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Mar 23, 2018 at 15:21 | answer | added | Galandil | timeline score: 0 | |
Mar 23, 2018 at 15:11 | history | edited | user112729 | CC BY-SA 3.0 |
added 210 characters in body
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Mar 23, 2018 at 15:03 | history | edited | user112729 | CC BY-SA 3.0 |
[Edit removed during grace period]
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Mar 23, 2018 at 14:47 | history | edited | user112729 | CC BY-SA 3.0 |
added 81 characters in body
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Mar 23, 2018 at 14:41 | history | edited | user112729 | CC BY-SA 3.0 |
added 81 characters in body
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Mar 23, 2018 at 14:33 | history | asked | user112729 | CC BY-SA 3.0 |