Timeline for Generate 4 vectors rotated in cardinal directions from a central vector
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Mar 12, 2018 at 11:55 | history | edited | DMGregory♦ | CC BY-SA 3.0 |
edited title
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Mar 12, 2018 at 11:12 | vote | accept | Ziens | ||
Mar 12, 2018 at 11:03 | answer | added | DMGregory♦ | timeline score: 2 | |
Mar 12, 2018 at 10:56 | comment | added | Ziens | @DMGregory, yes, it's quite | |
Mar 12, 2018 at 10:55 | comment | added | DMGregory♦ | That's doable, it's just a matter of if it's OK for, say, the whole quintet to rotate 180° between adjacent inputs. | |
Mar 12, 2018 at 10:52 | comment | added | Ziens | @DMGregory, For my case, the following conditions are important: the plane BackFront ┴ LeftRight, <BCL = <BCR = <FCR = <FCL = 90*, and the distance from any point to the center should be the same | |
Mar 12, 2018 at 3:54 | comment | added | DMGregory♦ | Because of the hairy ball theorem, there's no way to assign these points in a way that will be globally consistent and smooth between adjacent input vectors all around the sphere (we'll inevitably have a singularity somewhere, where two nearby inputs get significantly different outputs). Is that acceptable for your use case? If not, we can sacrifice global consistency and use some memory of previous history to pick a locally-smooth option, where the output for a given input depends on the route we took to get to that input. | |
Mar 12, 2018 at 0:42 | comment | added | Vaillancourt♦ | Hello and welcome to gamedev.se! You'll notice that I removed the link to your Google drive. This is because links like these are transient and are subject to link rot: you'll change your project in the future, making the link irrelevant. | |
Mar 12, 2018 at 0:40 | history | edited | Vaillancourt♦ | CC BY-SA 3.0 |
Removed the link to google drive as it's very much transient.
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Mar 11, 2018 at 23:43 | review | First posts | |||
Mar 12, 2018 at 0:42 | |||||
Mar 11, 2018 at 23:42 | history | asked | Ziens | CC BY-SA 3.0 |