Skip to main content
10 events
when toggle format what by license comment
May 17, 2018 at 15:12 vote accept modernator
May 17, 2018 at 15:12 answer added modernator timeline score: 0
Jan 28, 2018 at 15:31 comment added modernator Thanks guys. I just finished material integration jobs. I spent whole day to do this, but it's worth it. Thank you very much!
Jan 28, 2018 at 7:17 comment added Jay Oh yeah, if you have 6 materials per weapon then you should look at cutting that down. The number of materials in your whole scene will be a contributing factor as well.
Jan 28, 2018 at 6:27 comment added modernator @Jay Okay thanks. Than should I change all my models to have single material with uv mapped + textures? I already made almost 10 weapons :( Is there a way to make fix this more quickly?
Jan 28, 2018 at 6:25 comment added modernator @DMGregory Sure, I just added screenshot.
Jan 28, 2018 at 6:23 history edited modernator CC BY-SA 3.0
Added screenshot
Jan 28, 2018 at 1:12 comment added Jay Yes this is true, performance should increase if all weapons are drawn in a single 'batch' with one material. 8 materials does not sound like a lot though.
Jan 27, 2018 at 21:14 comment added DMGregory Each material change usually means a new draw call, so there is a cost to it. Can you try including a sample of the visual look you want your weapons/other models to have? It might be possible through vertex colours or other means.
Jan 27, 2018 at 16:24 history asked modernator CC BY-SA 3.0