Timeline for Android Phone Back Button not working Unity
Current License: CC BY-SA 3.0
20 events
when toggle format | what | by | license | comment | |
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Dec 7, 2017 at 18:09 | vote | accept | Rupal Patel | ||
Dec 7, 2017 at 17:36 | history | rollback | Vaillancourt♦ |
Rollback to Revision 4
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Nov 17, 2017 at 12:11 | history | edited | Rupal Patel | CC BY-SA 3.0 |
added 41 characters in body
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Nov 17, 2017 at 5:33 | answer | added | Rupal Patel | timeline score: 1 | |
Nov 16, 2017 at 21:12 | comment | added | Rupal Patel | if (Input.GetKeyDown (KeyCode.Escape)){ // Escape button pressed print("Escape"); } This code is working Problem was i was testing it through unity remote 5. that's why it was taking input from keyboard not from mobile, When i tested it by making apk its working | |
Nov 16, 2017 at 21:00 | comment | added | Rupal Patel | OnApplicationPause(){print("Escape");} works for editor not for mobile | |
Nov 16, 2017 at 20:45 | comment | added | Stephan | Another example I've found uses the Input.GetKey(KeyCode.Escape) for android. Down and Up might not apply for mobile. | |
Nov 16, 2017 at 20:29 | comment | added | John Hamilton |
Try this instead (outside the update method): OnApplicationPause(){print("Escape");} and let me know how it goes. Also, @Stephan InputManager doesn't have the Escape as a key, it's a built-in keycode (at least it is so in the latest version).
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Nov 16, 2017 at 20:27 | comment | added | Stephan | InputManager is in the menus, it allows you to set the default mapping for control input. it is the part of unity that set the values that you're accessing through the "Input.get..." methods. At this point I'm at a loss. That was the only difference I could see between your code and the tutorials out there. Checking InputManager is my last idea. | |
Nov 16, 2017 at 20:21 | history | edited | John Hamilton | CC BY-SA 3.0 |
We put codes in code blocks. You can find it on the bar above the text area when you're writing your questions or answers.
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Nov 16, 2017 at 20:13 | comment | added | Rupal Patel | GetKeyUp also not working | |
Nov 16, 2017 at 20:13 | history | edited | Rupal Patel | CC BY-SA 3.0 |
deleted 12 characters in body
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Nov 16, 2017 at 19:48 | comment | added | Rupal Patel | What to do with Input Manager ? I don't know about it. I am new in unity | |
Nov 16, 2017 at 19:37 | comment | added | Stephan | Examples I've found seem to use the GetKeyUp method rather than the GetKeyDown method. Try making the change and see if it works. Android may not send the keydown event. | |
Nov 16, 2017 at 19:28 | review | First posts | |||
Nov 17, 2017 at 1:54 | |||||
Nov 16, 2017 at 19:25 | comment | added | Jesse Dorsey | Can you try attaching the script to your Main Camera - or something that takes input? | |
Nov 16, 2017 at 19:22 | comment | added | Rupal Patel | Yes i take empty gameobject , and attached script with this gameobject. Update is executing but its not going to if stament. i am running game using unityRemote applciation in my phone | |
Nov 16, 2017 at 19:20 | comment | added | Jesse Dorsey | Is the script with this code attached to an object in the scene? Which object? | |
Nov 16, 2017 at 18:12 | history | edited | DMGregory♦ | CC BY-SA 3.0 |
Code formatting, removing ambiguity about Update
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Nov 16, 2017 at 17:26 | history | asked | Rupal Patel | CC BY-SA 3.0 |