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Nov 20, 2017 at 8:00 vote accept TomShar
Nov 16, 2017 at 17:14 history edited user1430 CC BY-SA 3.0
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Nov 15, 2017 at 19:00 answer added user1430 timeline score: 1
Nov 15, 2017 at 18:27 answer added rickyviking timeline score: 3
Nov 15, 2017 at 18:04 comment added DMGregory You might find this previous Q&A on systems & components useful. Basically, the strict separation of components as PODS to be batch-processed by systems is just one way to approach component based development. You're not required to adhere to this more rigidly than what makes sense for you. I would caution against making a single "player" class though, as these tend to attract a lot of overlapping responsibilities - that's one of the reasons devs turned to components to disentangle. ;)
Nov 15, 2017 at 17:48 history asked TomShar CC BY-SA 3.0