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when toggle format what by license comment
Nov 28, 2017 at 10:23 history closed Nicol Bolas
Jimmy
doppelgreener
Stephane Hockenhull
MrCranky
Opinion-based
Nov 16, 2017 at 14:47 answer added sjoerd216 timeline score: 1
Nov 14, 2017 at 2:57 comment added Jimmy Possible duplicate of How are bullets simulated in video games?
Nov 13, 2017 at 16:25 comment added CLo Not saying this is a duplicate, as this seems to be more related to RTS than FPS, but understanding hitscan versus physics simulated bullets might help frame the question better: gamedev.stackexchange.com/questions/13650/…
Nov 8, 2017 at 2:19 comment added DMGregory There are usually a million ways to do anything. ;) To help narrow the field to the methods that will work well in your game, it's useful to include more details about the game you're building and what kinds of damage scenarios you need to handle. Do you have any particular cases that either style 1 or style 2 does not handle well? If so, please edit your question to tell us about those, and we can suggest ways to solve those specific issues.
Nov 8, 2017 at 2:05 review Close votes
Nov 28, 2017 at 10:23
Nov 8, 2017 at 1:46 comment added Nicol Bolas This is way too game-dependent to give an answer to.
Nov 8, 2017 at 1:35 history asked shell CC BY-SA 3.0