Skip to main content
16 events
when toggle format what by license comment
Nov 23, 2017 at 23:09 vote accept eternalNoob
Nov 2, 2017 at 15:54 answer added Chris McFarland timeline score: 4
S Nov 2, 2017 at 15:02 history bounty ended Jesse Dorsey
S Nov 2, 2017 at 15:02 history notice removed Jesse Dorsey
Oct 29, 2017 at 14:25 answer added Peter timeline score: 7
Oct 29, 2017 at 11:04 answer added Thomas Mathieson timeline score: 8
Oct 26, 2017 at 22:38 comment added DMGregory I think that advice would be worth writing up as an answer, "Whether it is or is not deterministic now, don't count on it always being the same" (If either of you would be so inclined — I don't want to steal your thunder). Some ostensibly yes or no questions are better answered with "option C: other" ;)
Oct 26, 2017 at 22:26 comment added Stephane Hockenhull I second @Philipp's advice. If you need a deterministic RNG you should invest in writing your own (and testing it). You will be in a world of hurt if you ever need to use a new Unity version and the RNG changed again. It will be near impossible for you to recreate the same RNG if this happens and keep compatibility with previous saves/worlds.
S Oct 26, 2017 at 22:05 history bounty started Jesse Dorsey
S Oct 26, 2017 at 22:05 history notice added Jesse Dorsey Draw attention
Oct 13, 2017 at 17:50 history tweeted twitter.com/StackGameDev/status/918896654610325506
Oct 13, 2017 at 16:02 comment added eternalNoob I understand your point, but there is enough work to be getting on with, I'd rather learn what state unity's PRNG is in right now and provide a future proof version further down the line. Using it without knowing might lead to some really frustrating bugs. Thanks for your advice.
Oct 13, 2017 at 13:03 comment added Philipp Good question. But when your game depends on deterministic procedural generation, you might want to program your own PRNG anyway in case Unity ever decides to change their algorithm. The documentation doesn't document the algorithm, so you should not assume any guarantees.
Oct 13, 2017 at 1:17 history edited Vaillancourt CC BY-SA 3.0
Improved title.
Oct 13, 2017 at 0:37 review First posts
Oct 13, 2017 at 1:17
Oct 13, 2017 at 0:34 history asked eternalNoob CC BY-SA 3.0