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Timeline for Unity prefabs - chose what to Apply

Current License: CC BY-SA 3.0

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Aug 8, 2017 at 17:23 comment added DMGregory You could also duplicate the object with Ctrl+D, use the method in step 4 to revert the fields that you do not want to apply to the prefab, then hit Apply to commit the remaining changes, then delete the clone. If you have more properties you want to apply than you have instance-specific properties, this might be fewer clicks. ;)
Aug 8, 2017 at 13:54 comment added agiro Yeah, this is what I came up with on my own, but it seems that's just about my only hope :/ Well I love Unity, but I think a lot of things need reworking (or I just have a difference taste).
Aug 8, 2017 at 13:53 vote accept agiro
Aug 8, 2017 at 13:03 history answered Hellium CC BY-SA 3.0