Timeline for How would one generate a Navigation Grid for a 3D world?
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Jul 9, 2017 at 18:12 | comment | added | DMGregory♦ | While separating concerns is indeed a good practice in general, this answer is currently light on details specific to answering the question (ie. how to generate a suitable grid-based pathfinding model from a given set of world geometry). You're quite right that whatever this model is, it should likely be separate from the data used to draw the level, but to answer the question we still need a method to generate this pathfinding model. | |
Jul 9, 2017 at 17:45 | review | Late answers | |||
Jul 9, 2017 at 18:12 | |||||
Jul 9, 2017 at 17:28 | history | answered | PBMCube | CC BY-SA 3.0 |