Timeline for Initiated a animation in unity via use of an animator component
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Sep 27, 2018 at 12:28 | comment | added | DMGregory♦ | @JoelJ. if you happen to come back, I recommend adding your solution as an Answer and accepting it. This makes the fix more visible to future users who have similar problems (and you can accrue up-votes for sharing a useful answer!) | |
Jun 3, 2017 at 1:13 | comment | added | Joel J. | I fixed the problem yesterday. I used an empty state as the default. and used the Play() method to start the desired animation. It worked | |
Jun 2, 2017 at 4:19 | comment | added | Mike | The default state will be orange (like in the pic). Everything looks fine there. Try this, with your game object selected, press play and then look in the animator window. You should see a bar under the Light1 state showing that it is playing. | |
Jun 1, 2017 at 21:04 | comment | added | Joel J. | does the entry state count, or does the transition need to be a state I created? | |
Jun 1, 2017 at 20:33 | comment | added | Joel J. | the animator and game object are enabled. the state name is the same as the animation file (shown in the picture above). How do I know whether or not the animator isn't transitioning to another state? | |
Jun 1, 2017 at 20:23 | review | First posts | |||
Jun 1, 2017 at 23:33 | |||||
Jun 1, 2017 at 20:21 | history | answered | Mike | CC BY-SA 3.0 |