Timeline for Is state change command less reliable than sending the entire state?
Current License: CC BY-SA 3.0
23 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jun 14, 2017 at 13:09 | vote | accept | Martin Asenov | ||
S Jun 14, 2017 at 13:09 | history | bounty ended | Martin Asenov | ||
S Jun 14, 2017 at 13:09 | history | notice removed | Martin Asenov | ||
Jun 12, 2017 at 21:42 | history | tweeted | twitter.com/StackGameDev/status/874381368817573888 | ||
Jun 11, 2017 at 12:34 | answer | added | Stormwind | timeline score: 2 | |
Jun 7, 2017 at 16:33 | history | edited | Martin Asenov | CC BY-SA 3.0 |
added 45 characters in body
|
Jun 7, 2017 at 16:31 | history | edited | Engineer | CC BY-SA 3.0 |
added 48 characters in body
|
Jun 7, 2017 at 16:29 | history | edited | Martin Asenov | CC BY-SA 3.0 |
added 869 characters in body
|
Jun 7, 2017 at 16:05 | history | edited | Martin Asenov | CC BY-SA 3.0 |
added 199 characters in body
|
Jun 7, 2017 at 16:04 | comment | added | Martin Asenov | @ArcaneEngineer is it better now | |
Jun 7, 2017 at 16:04 | history | edited | Martin Asenov | CC BY-SA 3.0 |
added 199 characters in body
|
Jun 7, 2017 at 15:58 | history | rollback | Engineer |
Rollback to Revision 1
|
|
Jun 7, 2017 at 15:57 | history | rollback | Martin Asenov |
Rollback to Revision 2
|
|
Jun 7, 2017 at 15:56 | comment | added | Martin Asenov | @ArcaneEngineer well, do not remove my clarification if you want it to help others :) | |
Jun 7, 2017 at 15:54 | history | rollback | Engineer |
Rollback to Revision 1
|
|
Jun 7, 2017 at 15:53 | comment | added | Martin Asenov | @ArcaneEngineer does my edit in the post gives more clarity? | |
Jun 7, 2017 at 15:52 | history | edited | Martin Asenov | CC BY-SA 3.0 |
added 377 characters in body
|
Jun 7, 2017 at 15:38 | answer | added | Engineer | timeline score: 1 | |
S Jun 7, 2017 at 15:10 | history | bounty started | Martin Asenov | ||
S Jun 7, 2017 at 15:10 | history | notice added | Martin Asenov | Draw attention | |
May 31, 2017 at 15:28 | comment | added | dot_Sp0T | TCP will try to resend a package until it succeeds. So there's no way for data to get lost in transmission.. | |
May 31, 2017 at 14:56 | comment | added | Vaillancourt♦ | _" But are there cases where the client and server states become different?"- Yeah, if you have issues in the transmission of your floats, if you lose precision or something like that. The state can eventually drift locally. | |
May 31, 2017 at 14:51 | history | asked | Martin Asenov | CC BY-SA 3.0 |