Timeline for Is it reasonable to use FreeType [closed]
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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May 7, 2017 at 15:36 | history | closed |
Engineer user1430 |
Not suitable for this site | |
May 7, 2017 at 14:24 | vote | accept | Divelix | ||
May 7, 2017 at 12:13 | comment | added | Riot | I'm not saying "it will slow your application", though. Loading a font takes time, but that can be done once, costing you a one-off 5ms at the start and that's it - or it can cost you a ton of time if you keep loading new fonts, it depends entirely on how you're implementing it. Loading a png costs you time, too. Anything your application does will "slow it" from a logical point of view. There can be no general answers here. | |
May 7, 2017 at 0:17 | comment | added | Gnemlock | @Riot, so to answer "will it slow my application", your saying "yes". I don't see any requirement for "too" slow, here. VTLO. | |
May 6, 2017 at 22:19 | review | Close votes | |||
May 7, 2017 at 15:36 | |||||
May 6, 2017 at 22:03 | comment | added | Riot | Voting to close, as answers will be entirely opinion based. What's "too slow" will always be subjective to the application. Decoding a freetype font 60 times a second will probably be too slow, while loading the font once at startup will probably make no difference, but anything in between will always depend on the application, the font and everything else. Loading the png may even take more time than loading the font. | |
May 6, 2017 at 16:07 | history | tweeted | twitter.com/StackGameDev/status/860888867074957312 | ||
May 6, 2017 at 13:21 | answer | added | Philipp | timeline score: 13 | |
May 6, 2017 at 7:54 | answer | added | ShivGames | timeline score: 4 | |
May 6, 2017 at 7:36 | history | asked | Divelix | CC BY-SA 3.0 |