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May 7, 2017 at 15:36 history closed Engineer
user1430
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May 7, 2017 at 14:24 vote accept Divelix
May 7, 2017 at 12:13 comment added Riot I'm not saying "it will slow your application", though. Loading a font takes time, but that can be done once, costing you a one-off 5ms at the start and that's it - or it can cost you a ton of time if you keep loading new fonts, it depends entirely on how you're implementing it. Loading a png costs you time, too. Anything your application does will "slow it" from a logical point of view. There can be no general answers here.
May 7, 2017 at 0:17 comment added Gnemlock @Riot, so to answer "will it slow my application", your saying "yes". I don't see any requirement for "too" slow, here. VTLO.
May 6, 2017 at 22:19 review Close votes
May 7, 2017 at 15:36
May 6, 2017 at 22:03 comment added Riot Voting to close, as answers will be entirely opinion based. What's "too slow" will always be subjective to the application. Decoding a freetype font 60 times a second will probably be too slow, while loading the font once at startup will probably make no difference, but anything in between will always depend on the application, the font and everything else. Loading the png may even take more time than loading the font.
May 6, 2017 at 16:07 history tweeted twitter.com/StackGameDev/status/860888867074957312
May 6, 2017 at 13:21 answer added Philipp timeline score: 13
May 6, 2017 at 7:54 answer added ShivGames timeline score: 4
May 6, 2017 at 7:36 history asked Divelix CC BY-SA 3.0