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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Adding note about png source
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DMGregory
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Creating and editing a .fnt file based on a PNG source

Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Added crucial information
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Plug
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I am currently making a game, (obviously), with the LIBGDX Java Library. I have already made a font, (It's a PNG file, not a TTF or RTF), that looks something like this:

(It's a mockup, by the way.)

Hello World!

I've tried programs like Shoebox to create my font automagically, but it doesn't recognize my font.

Can someone explain how I can just make my own .FNT config file?

Thanks in advance!

Plug ❤

I am currently making a game, (obviously), with the LIBGDX Java Library. I have already made a font that looks something like this:

(It's a mockup, by the way.)

Hello World!

I've tried programs like Shoebox to create my font automagically, but it doesn't recognize my font.

Can someone explain how I can just make my own .FNT config file?

Thanks in advance!

Plug ❤

I am currently making a game, (obviously), with the LIBGDX Java Library. I have already made a font, (It's a PNG file, not a TTF or RTF), that looks something like this:

(It's a mockup, by the way.)

Hello World!

I've tried programs like Shoebox to create my font automagically, but it doesn't recognize my font.

Can someone explain how I can just make my own .FNT config file?

Thanks in advance!

Plug ❤

Source Link
Plug
  • 130
  • 1
  • 11

Creating and editing a .fnt file

I am currently making a game, (obviously), with the LIBGDX Java Library. I have already made a font that looks something like this:

(It's a mockup, by the way.)

Hello World!

I've tried programs like Shoebox to create my font automagically, but it doesn't recognize my font.

Can someone explain how I can just make my own .FNT config file?

Thanks in advance!

Plug ❤