Timeline for Minigame inside game in Unity
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Mar 20, 2017 at 22:38 | vote | accept | programmer23 | ||
Mar 15, 2017 at 2:04 | history | tweeted | twitter.com/StackGameDev/status/841832468143566848 | ||
Mar 13, 2017 at 21:15 | comment | added | Candid Moon _Max_ | If your game is 2D - you can just make the game from UI elements. | |
Mar 13, 2017 at 21:13 | answer | added | Philipp | timeline score: 5 | |
Mar 13, 2017 at 20:34 | comment | added | programmer23 | I've posted an image. The idea of the camera is not that simple, because the game uses several scenes, and in all of them, the minigame will be playable. | |
Mar 13, 2017 at 20:33 | history | edited | programmer23 | CC BY-SA 3.0 |
added 204 characters in body
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Mar 13, 2017 at 20:26 | comment | added | DH. | I never played Mass Effect so I didn't see anything so I'm not sure what exactly you want to achieve. Some minigames are just another camera enabled on demand, other they execute another .exe, but it all depends on what you want to achieve. | |
Mar 13, 2017 at 20:08 | review | First posts | |||
Mar 14, 2017 at 0:50 | |||||
Mar 13, 2017 at 20:05 | history | asked | programmer23 | CC BY-SA 3.0 |