getMusicPlaying
is set to false whenever someone touches the button, but libgdx runs show
method only once, at the start of the game, hence the music will keep playing forever.
I tried to use the render
and batch.begin
instead of show()
same result.
private boolean musicPlaying = true;
button.addListener(new InputListener() {
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
setMusicplaying(!musicplaying);
}
});
}
});
}
public void show() {
if (getMusicPlaying ==true)
music.play();
}
getMusicPlaying
is set to false whenever someone touches the button, but libgdx runs show
method only once, at the start of the game, hence the music will keep playing forever.
I tried to use the render
and batch.begin
instead of show()
same result.