Timeline for NullReferenceException in Unity
Current License: CC BY-SA 3.0
21 events
when toggle format | what | by | license | comment | |
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Sep 16, 2020 at 14:05 | history | edited | Vaillancourt♦ |
edited tags
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Jun 16, 2020 at 10:15 | history | edited | CommunityBot |
Commonmark migration
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Jun 7, 2017 at 3:00 | answer | added | David Dimalanta | timeline score: -5 | |
Jun 5, 2017 at 11:58 | history | tweeted | twitter.com/StackGameDev/status/871697645097684995 | ||
Jun 5, 2017 at 11:11 | history | edited | doppelgreener | CC BY-SA 3.0 |
deleted 2 characters in body
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Feb 6, 2017 at 8:42 | vote | accept | Hellium | ||
S Feb 6, 2017 at 8:36 | history | suggested | Seyed Morteza Kamali |
adding a tag for more describtion
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Feb 6, 2017 at 3:13 | review | Suggested edits | |||
S Feb 6, 2017 at 8:36 | |||||
Feb 3, 2017 at 17:41 | comment | added | DMGregory♦ | Unity has a few unique/characteristic ways to trigger these errors, through unassigned Inspector fields, failed GetComponent or Find attempts, or through its variant flavour "MissingReferenceException" when you had a valid reference but it got Destroy()ed. So, I think answers to this question in the context of Unity have good potential to be useful to the community, even if the Exception itself is very general. | |
Feb 2, 2017 at 9:11 | comment | added | Gnemlock | Regardless, I am posting a community wiki, in case this question sticks around. I feel it is important to note that it is in no way complete, and only represents a small amount of examples I could find. | |
Feb 2, 2017 at 9:08 | answer | added | Gnemlock | timeline score: 5 | |
Feb 2, 2017 at 8:32 | comment | added | Gnemlock | The current answer also makes no note of anything specific to Unity (other than using Unity specific types in examples). It is, in fact, a generic programming response. We do not use answers in close arguments, but given it is a self answer, it does go towards supporting argument of intention. | |
Feb 2, 2017 at 8:31 | comment | added | Gnemlock | @Pikalek, we have also broadened our scope for what we allow in terms of general programming. This was clarified when I asked about it in meta. I realise, now, that this might still fit the parameters of 'too generic', as per Josh's answer. | |
Feb 2, 2017 at 8:03 | history | edited | Hellium |
edited tags
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Feb 2, 2017 at 8:02 | history | rollback | Hellium |
Rollback to Revision 1
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Feb 2, 2017 at 8:01 | comment | added | Hellium | While the "NullReferenceException" is, indeed, a general programming question, here, the question covers specifically the exception in Unity : where can it be encountered in Unity programming, and how to solve them (see the various examples). | |
Feb 2, 2017 at 5:11 | review | Close votes | |||
Feb 10, 2017 at 0:49 | |||||
Feb 2, 2017 at 4:51 | comment | added | Pikalek | This seems like a general programming question & not game dev specific. OP's answer to own question includes a link to SO that covers this topic. | |
Feb 1, 2017 at 23:47 | history | edited | Gnemlock |
removing improper tag
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S Feb 1, 2017 at 23:10 | answer | added | Hellium | timeline score: 17 | |
S Feb 1, 2017 at 23:10 | history | asked | Hellium | CC BY-SA 3.0 |