Timeline for How do I get objects using layer name?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jan 25, 2017 at 15:13 | history | edited | Hellium | CC BY-SA 3.0 |
added 25 characters in body
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Jan 25, 2017 at 14:33 | history | edited | DMGregory♦ | CC BY-SA 3.0 |
Adding generic types that seem to have gone missing in formatting.
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Jan 25, 2017 at 14:29 | history | edited | Hellium | CC BY-SA 3.0 |
added 214 characters in body
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Jan 25, 2017 at 14:14 | comment | added | Hellium | @darshan-soni : Then, it may be a better idea to update a dynamic List or a Dictionnary when a player connects. See my updated answer. | |
Jan 25, 2017 at 14:14 | history | edited | Hellium | CC BY-SA 3.0 |
added 1464 characters in body
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Jan 25, 2017 at 12:15 | comment | added | Darshan Soni | thanks for answer @hellium , but in my game when player spawn then add to array so this function call frequently but as u say not use frequently because it is quite slow and i use this every time when player spawn in network and add to array, like refresh the array. | |
Jan 25, 2017 at 11:54 | history | answered | Hellium | CC BY-SA 3.0 |