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If I have two objects, Person A and Person B, and I want to know if Person B is facing the same direction as Person A; once I have the vectors, how do I use the normalized vector to show direction?


I've read the math on vectors, but I'm still learning, and I am not understanding how the unit vector shows direction. I know it does, but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction, but what I don't understand is how the normalized vector shows me a direction.

I have seen "http"https://gamedev.stackexchange.com/questions/82790/what-is-a-direction-vector-and-why-should-it-be-normalized", but I am still missing it.

If I have two objects, Person A and Person B, and I want to know if Person B is facing the same direction as Person A; once I have the vectors, how do I use the normalized vector to show direction?


I've read the math on vectors, but I'm still learning, and I am not understanding how the unit vector shows direction. I know it does, but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction, but what I don't understand is how the normalized vector shows me a direction.

I have seen "http://gamedev.stackexchange.com/questions/82790/what-is-a-direction-vector-and-why-should-it-be-normalized", but I am still missing it.

If I have two objects, Person A and Person B, and I want to know if Person B is facing the same direction as Person A; once I have the vectors, how do I use the normalized vector to show direction?


I've read the math on vectors, but I'm still learning, and I am not understanding how the unit vector shows direction. I know it does, but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction, but what I don't understand is how the normalized vector shows me a direction.

I have seen "https://gamedev.stackexchange.com/questions/82790/what-is-a-direction-vector-and-why-should-it-be-normalized", but I am still missing it.

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Gnemlock
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If I have two objects, Person A &and Person B, and I want to know if Person B is facing the same direction as Person A,A; once I have the vectors, how do I use the Normalized Vectornormalized vector to show direction. I've?


I've read the math on vectors, but I'm still learning., and I am not understanding how the unit vector shows direction. I know it does, but I don't know why.

One person said they imagine it on the unit circle. II understand how that can show a direction. What, but what I don't knowunderstand is how the normalized vector shows me a direction.

I have seen this"http://gamedev.stackexchange.com/questions/82790/what-is-a-direction-vector-and-why-should-it-be-normalized", What is a direction vector and why should it be normalized? but I am still missing it.

If I have two objects, Person A & Person B, and I want to know if Person B is facing the same direction as Person A, once I have the vectors, how do I use the Normalized Vector to show direction. I've read the math on vectors, but I'm still learning. I am not understanding how the unit vector shows direction. I know it does but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction. What I don't know is how the normalized vector shows me a direction.

I have seen this, What is a direction vector and why should it be normalized? but I am still missing it.

If I have two objects, Person A and Person B, and I want to know if Person B is facing the same direction as Person A; once I have the vectors, how do I use the normalized vector to show direction?


I've read the math on vectors, but I'm still learning, and I am not understanding how the unit vector shows direction. I know it does, but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction, but what I don't understand is how the normalized vector shows me a direction.

I have seen "http://gamedev.stackexchange.com/questions/82790/what-is-a-direction-vector-and-why-should-it-be-normalized", but I am still missing it.

If I have totwo objects, Person A & Person B, and I want to know if Person B is facing the same direction as Person A, once I have the vectors, how do I use the Normalized Vector to show direction. I've read the math on vectors, but I'm still learning. II am missingnot understanding how the unit vector shows direction. I know it does but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction. What I don't know is how the normalized vector shows me a direction.

I have seen this, What is a direction vector and why should it be normalized? but I am still missing it.

If I have to objects, Person A & Person B, and I want to know if Person B is facing the same direction as Person A, once I have the vectors, how do I use the Normalized Vector to show direction. I've read the math on vectors, but still learning. I am missing how the unit shows direction. I know it does but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction. What I don't know is how the normalized vector shows me a direction.

I have seen this, What is a direction vector and why should it be normalized? but I am still missing it.

If I have two objects, Person A & Person B, and I want to know if Person B is facing the same direction as Person A, once I have the vectors, how do I use the Normalized Vector to show direction. I've read the math on vectors, but I'm still learning. I am not understanding how the unit vector shows direction. I know it does but I don't know why.

One person said they imagine it on the unit circle. I understand how that can show a direction. What I don't know is how the normalized vector shows me a direction.

I have seen this, What is a direction vector and why should it be normalized? but I am still missing it.

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johnny
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