Skip to main content
6 events
when toggle format what by license comment
Jan 6, 2017 at 20:14 comment added master_dodo @DMGregory You're correct.I'll do it whenever possible at the earliest.
Jan 2, 2017 at 17:20 comment added DMGregory @user3241111 it sounds like it would be helpful if you documented these findings in an answer and mark it Accepted. That will help other users with similar problems find your solution and save the trial-and-error you had to go through.
Dec 17, 2016 at 23:20 comment added master_dodo (3) If multiple .atlas files are in the same folder then it picks the first .atlas file. Ideally, it should pick the one with the same name. So, you have to manually browse the correct file. However, .png, it picks automatically corresponding to the name of .atlas
Dec 17, 2016 at 23:20 comment added master_dodo There are 3 main problems with DragonBones in importing.(1) You cannot import .atlas file and its sprite sheet from the assets option. So, if you have multiple sprite sheets, do it at the time of Creating a new project from spine, otherwise, it won't give option to read .atlas file later. (2) Even after importing Spine animation, it didn't put images in respective slots for me and in one case, the scale of some images were not correct. However, it shows the correct name of images in the slot but no sprite was actually present even if the assets are correct available in DragonBones library
Dec 17, 2016 at 23:08 comment added master_dodo Hi, thanks for the links. DragonBones developers really don't care to reply. Interestingly, after long time of error and trials. Just 10 min back, I got the success. If the .json animation file is correct, then it automatically selects "Spine plugin" and also automatically picks the .atlas and corresponding .png file. But if .json animation data is not correct then DragonBones gets confused and doesn't read atlas file. <Read below comment>
Dec 17, 2016 at 21:38 history answered Anko CC BY-SA 3.0