Timeline for My character movement doesn't feel smooth.. [Unity]
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
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Dec 19, 2016 at 20:58 | answer | added | DMGregory♦ | timeline score: 2 | |
Dec 19, 2016 at 20:48 | comment | added | DMGregory♦ | I think this is clear, @Gnemlock. The question you link is moving a transform in Update with no compensation for deltaTime. This question is moving a rigidbody in FixedUpdate with compensation for deltaTime. The stutter in motion when using FixedUpdate without interpolation is a fairly common problem that's easy to reproduce. | |
Dec 19, 2016 at 20:45 | history | edited | Gnemlock | CC BY-SA 3.0 |
Corrected format of code
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Dec 19, 2016 at 20:43 | comment | added | Gnemlock | @fnTASY, if it is different, you need to explain how. All you ask for is "smooth movement", it is still very unclear what you actually mean (thus the downvote) | |
Dec 19, 2016 at 10:39 | answer | added | PhannGor | timeline score: 0 | |
Dec 16, 2016 at 3:50 | comment | added | Krythic | Can you define "feel"? | |
Dec 16, 2016 at 2:39 | comment | added | Vaillancourt♦ | You should upload an animated gif of the result to stack's imgur so that we see what you mean. | |
Dec 16, 2016 at 1:33 | history | edited | fnTASY | CC BY-SA 3.0 |
added 119 characters in body
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Dec 16, 2016 at 1:33 | review | Close votes | |||
Dec 20, 2016 at 13:39 | |||||
Dec 16, 2016 at 1:31 | comment | added | fnTASY | @Gnemlock No, It's different | |
Dec 16, 2016 at 1:14 | comment | added | Gnemlock | Possible duplicate of Smoother object movement in Unity? | |
Dec 15, 2016 at 23:48 | review | First posts | |||
Dec 16, 2016 at 2:39 | |||||
Dec 15, 2016 at 23:46 | history | asked | fnTASY | CC BY-SA 3.0 |