Timeline for What is the point of update independent rendering in a game loop?
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
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Sep 16, 2017 at 13:13 | history | edited | DMGregory♦ |
Removing update meta-tag, as discussed here https://gamedev.meta.stackexchange.com/a/2510/39518
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Nov 10, 2016 at 17:45 | vote | accept | Sam | ||
Nov 10, 2016 at 16:30 | answer | added | Graham | timeline score: 4 | |
Nov 10, 2016 at 15:04 | comment | added | pjc50 | How often do you have an update that does nothing? Not even updating background animations or on-screen clocks? | |
Nov 10, 2016 at 12:43 | comment | added | user1306322 | A more logical question would be "what is the point of update-dependent rendering game loop" | |
Nov 10, 2016 at 9:40 | comment | added | Thierry |
Do note that the code reads while (isTimeForUpdate) , not if (isTimeForUpdate) . The main goal isn't to render() when there hasn't been an update() , but to update() repeatedly in between render() s. Regardless, both situations have valid uses. The former would be valid if state can change outside of your update function, e.g., change what is rendered based on implicit state such as the current time. The latter is valid because it gives your physics engine the possibility to do a lot of small, precise updates, which e.g. reduces the chance of 'warping' through obstacles.
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Nov 10, 2016 at 9:21 | comment | added | Luaan | Not all changes in rendering are reflected in the game state. And I suspect you misunderstand the point of that piece of code - it allows you to update multiple times per render, not render multiple times per update. | |
Nov 10, 2016 at 9:04 | answer | added | Thomas | timeline score: 4 | |
Nov 10, 2016 at 7:14 | comment | added | Niels | Personally, I found gameprogrammingpatterns.com/game-loop.html a helpful explanation | |
Nov 10, 2016 at 5:02 | history | tweeted | twitter.com/StackGameDev/status/796578876810006528 | ||
Nov 10, 2016 at 4:28 | answer | added | Waddles | timeline score: 8 | |
Nov 10, 2016 at 0:56 | answer | added | DMGregory♦ | timeline score: 126 | |
Nov 9, 2016 at 23:15 | answer | added | tyjkenn | timeline score: 6 | |
Nov 9, 2016 at 22:04 | history | asked | Sam | CC BY-SA 3.0 |