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Feb 22, 2019 at 15:56 vote accept Tribski
Oct 13, 2016 at 3:57 answer added Tribski timeline score: 1
Oct 12, 2016 at 9:34 answer added hobnob timeline score: 0
Oct 11, 2016 at 23:23 comment added DMGregory Oops, my mistake, I'd misread your settings. Very odd. I've done this kind of pixel-by-pixel traversal before without issues. I'll see if I can reproduce the problem you describe. In the meantime, have you tried displaying the texture on an appropriately-sized quad or UI image to confirm what's going on visually?
Oct 11, 2016 at 23:18 comment added Tribski @DMGregory as you can see I attached a picture with my current texture settings (it is already set to none)
Oct 11, 2016 at 23:11 comment added Tribski @DMGregory done, you are right I should have done it at the very beginning.
Oct 11, 2016 at 23:11 history edited Tribski CC BY-SA 3.0
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Oct 11, 2016 at 21:49 comment added Tribski @jhocking I do not, but I was hoping for unity based solution. Also isn't System.IO system dependent? (As in If I were to use it I would have to modify the code for different OS). And this file contains possible paths for a 2d game, which are then loaded and changed into graph.
Oct 11, 2016 at 21:43 comment added jhocking Do you need to display this image? If not (and I'm curious what it's an image of) you might consider loading the binary file directly with System.IO
Oct 11, 2016 at 21:33 history asked Tribski CC BY-SA 3.0