Timeline for Is there a way to read a picture pixel by pixel in unity without any distortions
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 22, 2019 at 15:56 | vote | accept | Tribski | ||
Oct 13, 2016 at 3:57 | answer | added | Tribski | timeline score: 1 | |
Oct 12, 2016 at 9:34 | answer | added | hobnob | timeline score: 0 | |
Oct 11, 2016 at 23:23 | comment | added | DMGregory♦ | Oops, my mistake, I'd misread your settings. Very odd. I've done this kind of pixel-by-pixel traversal before without issues. I'll see if I can reproduce the problem you describe. In the meantime, have you tried displaying the texture on an appropriately-sized quad or UI image to confirm what's going on visually? | |
Oct 11, 2016 at 23:18 | comment | added | Tribski | @DMGregory as you can see I attached a picture with my current texture settings (it is already set to none) | |
Oct 11, 2016 at 23:11 | comment | added | Tribski | @DMGregory done, you are right I should have done it at the very beginning. | |
Oct 11, 2016 at 23:11 | history | edited | Tribski | CC BY-SA 3.0 |
added 2811 characters in body
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Oct 11, 2016 at 21:49 | comment | added | Tribski | @jhocking I do not, but I was hoping for unity based solution. Also isn't System.IO system dependent? (As in If I were to use it I would have to modify the code for different OS). And this file contains possible paths for a 2d game, which are then loaded and changed into graph. | |
Oct 11, 2016 at 21:43 | comment | added | jhocking | Do you need to display this image? If not (and I'm curious what it's an image of) you might consider loading the binary file directly with System.IO | |
Oct 11, 2016 at 21:33 | history | asked | Tribski | CC BY-SA 3.0 |