Timeline for What component should hold the bool attack and vector target?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Oct 15, 2016 at 23:48 | vote | accept | ronscript | ||
Sep 19, 2016 at 18:47 | answer | added | Max | timeline score: 1 | |
Sep 8, 2016 at 17:51 | answer | added | Naros | timeline score: 1 | |
Sep 7, 2016 at 10:44 | history | edited | ronscript | CC BY-SA 3.0 |
added 156 characters in body
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Sep 7, 2016 at 10:32 | comment | added | ronscript |
@Philipp because WeaponComponent is an object, it doesn't attack itself right? So I need a Component that controls that weapon.
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Sep 7, 2016 at 8:14 | comment | added | Philipp |
Seems OK to me. Maybe it could make sense to merge WeaponComponent and CombatComponent into one. But that depends on what these two components actually do.
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Sep 7, 2016 at 4:56 | history | edited | ronscript | CC BY-SA 3.0 |
edited title
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Sep 6, 2016 at 23:21 | history | asked | ronscript | CC BY-SA 3.0 |