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Aug 26, 2016 at 7:45 comment added user3078100 I must admit I didn't know that was how it worked. But it wasn't my desired behavior. I prefer the script as is. Thanks for the explanation, I learned a lot about Time.deltatime.
Aug 25, 2016 at 16:54 comment added user1430 I missed that DMGregory, good catch. @user3078100 is that an accurate description of your desired behavior?
Aug 25, 2016 at 16:14 comment added DMGregory The original code does something a bit different, since it's not adding deltaTime to score, but adding total time. That means score goes up non-linearly, increasing faster and faster the longer the level runs. If that was deliberate, then we'd probably want to accumulate a levelTime value, and then compute score as a nonlinear function of levelTime, rather than try to accumulate score directly.
Aug 25, 2016 at 16:13 history edited user1430 CC BY-SA 3.0
added 163 characters in body
Aug 25, 2016 at 16:12 comment added Gnemlock Time.deltaTime retrieves seconds since last update. That means when deltaTime is not less than one, it took more than a second to process the last frame. Wouldn't that suggest problems, itself?
Aug 25, 2016 at 16:10 vote accept user3078100
Aug 25, 2016 at 16:10 comment added Leggy7 @user3078100 you did it wrong. time -= 1.0f, not score
Aug 25, 2016 at 16:09 history edited user1430 CC BY-SA 3.0
added 251 characters in body
Aug 25, 2016 at 16:01 comment added user3078100 I can't seem to make it work. It just stays at zero. I added the full code.
Aug 25, 2016 at 15:32 history answered user1430 CC BY-SA 3.0