Timeline for Detecting when object is fully in collider
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Sep 12, 2020 at 3:46 | comment | added | jhocking | That answer is a bit more complicated than you need, this is simpler answers.unity.com/questions/292467/… | |
Sep 10, 2020 at 15:23 | comment | added | DMGregory♦ | You can write an extension method for this if it's something you'd like as a single method call. | |
Sep 10, 2020 at 15:20 | history | edited | user35344 | CC BY-SA 4.0 |
added 46 characters in body
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Jun 4, 2017 at 1:40 | comment | added | Daahrien | bounds.Contains accepts Vector3 as argument, not another bounds | |
Aug 20, 2016 at 11:31 | comment | added | Sourav Paul Roman | This one will work great. Another way is with raycast distance without getting into collision stuff. | |
Aug 20, 2016 at 11:10 | history | answered | user35344 | CC BY-SA 3.0 |