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I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes:

[![enter image description here][1]][1]enter image description here

If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them manually the skin also becomes unbound and the materials disappear from the model. If I export (to Unity) all of these transforms are included, even if I just export a selection of the skeleton & mesh.

How can I get rid of these transform nodes and keep my skinned rig? I've searched online & in the help files and have tried various things for two days now without success.

I'm using Maya LT 2016 SP 4 Ext 3.

Many thanks [1]: https://i.sstatic.net/FmYgy.jpg

I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes:

[![enter image description here][1]][1]

If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them manually the skin also becomes unbound and the materials disappear from the model. If I export (to Unity) all of these transforms are included, even if I just export a selection of the skeleton & mesh.

How can I get rid of these transform nodes and keep my skinned rig? I've searched online & in the help files and have tried various things for two days now without success.

I'm using Maya LT 2016 SP 4 Ext 3.

Many thanks [1]: https://i.sstatic.net/FmYgy.jpg

I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes:

enter image description here

If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them manually the skin also becomes unbound and the materials disappear from the model. If I export (to Unity) all of these transforms are included, even if I just export a selection of the skeleton & mesh.

How can I get rid of these transform nodes and keep my skinned rig? I've searched online & in the help files and have tried various things for two days now without success.

I'm using Maya LT 2016 SP 4 Ext 3.

Many thanks

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user87997
user87997

Maya - How to clean combine mesh history?

I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes:

[![enter image description here][1]][1]

If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them manually the skin also becomes unbound and the materials disappear from the model. If I export (to Unity) all of these transforms are included, even if I just export a selection of the skeleton & mesh.

How can I get rid of these transform nodes and keep my skinned rig? I've searched online & in the help files and have tried various things for two days now without success.

I'm using Maya LT 2016 SP 4 Ext 3.

Many thanks [1]: https://i.sstatic.net/FmYgy.jpg