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Danny
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Post Closed as "Opinion-based" by user1430
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Are loading screens more important than they look appear to be?

Are loading screens more important than they look likeappear?

So iI am creating a game in unityUnity that is really low poly and uses few resources on mobile. It runs quite fast on old, low end phones so the new, high end phones have no problems running it. There are no load times between scenes which makes the game to instantly load aeach scene instantly, yet this give thegives a sense of simplicity and that the game is really cheap.

So here is my question, does: would the implementation of a "fake" loading screen will give the player the feeling that the game is complex and create that transition between scenes? Or should I stick with the fact that everyone hates loading screens and therefore should leave the game as it is? What other options could I use to convey the feeling to the user of complexity despite the low graphics?

Are loading screens more important than they look like?

So i am creating a game in unity that is really low poly and uses few resources on mobile. It runs quite fast on old, low end phones so the new, high end phones have no problems running it. There are no load times between scenes which makes the game to instantly load a scene instantly, yet this give the sense of simplicity and that the game is really cheap.

So here is my question, does the implementation of a "fake" loading screen will give the player the feeling that the game is complex and create that transition between scenes? Or should I stick with the fact that everyone hates loading screens therefore should leave the game as it is? What other options could I use to convey the feeling to the user of complexity despite the low graphics?

Are loading screens more important than they look appear?

I am creating a game in Unity that is really low poly and uses few resources on mobile. It runs quite fast on old, low end phones so the new, high end phones have no problems running it. There are no load times between scenes which makes the game load each scene instantly, yet this gives a sense of simplicity and that the game is really cheap.

So here is my question: would the implementation of a "fake" loading screen give the player the feeling that the game is complex and create that transition between scenes? Or should I stick with the fact that everyone hates loading screens and therefore should leave the game as it is? What other options could I use to convey the feeling to the user of complexity despite the low graphics?

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Danny
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