iI have developed one game called "thavala" . there are some objects like star,cloud etc in my game such as clouds and stars. i I have given the bounds for them in rectangle format . so for my png
The images having a rectangle shaped bounds are not rectangular, although the collision boxes are. my question is how How can iI implement the bounds whicha collision box that is exactly in the shape of my character?.I'm
I'm suing overlap2D.