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Sep 16, 2017 at 13:26 history edited DMGregory CC BY-SA 3.0
Removing update meta-tag, as discussed here https://gamedev.meta.stackexchange.com/a/2510/39518
Aug 4, 2017 at 16:40 review Close votes
Aug 5, 2017 at 19:19
May 4, 2016 at 13:58 comment added Tony Chacon Not dodging, just misunderstood. Anyway, yes that's what I'm trying to do.
May 4, 2016 at 13:45 comment added Philipp You are dodging the question. Is what you are actually trying to do in that line is count how many of these objects you still have in the scene and then set the speed accordingly? In that case I would expect that Gunner_SpeedIncrease is called Gunner_SetSpeed and takes a number as an argument.
May 4, 2016 at 13:02 comment added Philipp OK, and why are you counting how many of these you have in the scene and then try to decrease their count by one?
May 4, 2016 at 12:52 history edited Tony Chacon CC BY-SA 3.0
added 73 characters in body; added 15 characters in body
May 4, 2016 at 12:49 comment added Tony Chacon It's comprised of a Target and Laser Gate. The Bullet can pass through the Laser Gate, but the Gunner can't. BulletProgressionObject is just an arbitrary name I gave the parent game object.
May 4, 2016 at 12:18 comment added Philipp The line GameObject.FindGameObjectsWithTag ("BulletProgressionObject").Length -= 1 means "decrease the array length by one" which obviously doesn't make sense because 1. array lengths are read-only, 2. it's a temporary array generated on-the-fly by FindGameObjectsWithTag and 3. it's in an if-condition and assignments in if-conditions are not allowed. What do you really want to do in that line? What's a BulletProgressionObject anyway?
May 4, 2016 at 11:49 answer added Chris McFarland timeline score: 3
May 4, 2016 at 11:32 history asked Tony Chacon CC BY-SA 3.0