Skip to main content
7 events
when toggle format what by license comment
Jan 24, 2016 at 11:32 history tweeted twitter.com/StackGameDev/status/691221937855565824
Jan 23, 2016 at 18:05 history edited Yattabyte CC BY-SA 3.0
Final
Jan 23, 2016 at 16:53 vote accept Yattabyte
Jan 23, 2016 at 13:34 answer added Nils Ole Timm timeline score: 4
Jan 23, 2016 at 13:10 comment added Nils Ole Timm Not done looking through it yet. But I noticed a few things. You probably want to normalize your tangent in the geometry shader after making it perpendicular to the normal. Otherwise your tangent and bitangent might now have length 1 at the end. Then in your SSAO shader the comment says you are transforming from tangent to view space. But you are adding it to something sampled from ViewPosMap which seems to be in screen space.
Jan 23, 2016 at 6:31 history edited Yattabyte CC BY-SA 3.0
deleted 51 characters in body
Jan 23, 2016 at 6:06 history asked Yattabyte CC BY-SA 3.0