Timeline for Do higher-level 'Pure AI' concepts (such as Neural-Nets or Genetic Algos) ever get implemented successfully in commercial games?
Current License: CC BY-SA 3.0
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Nov 10, 2015 at 15:27 | comment | added | Engineer | @Philipp Your point duly noted - ETA. The results weren't so much "bad" as simply that the analog nature of neural nets seemed to be wasted in being quantised to a very limited set of output actions. | |
Nov 10, 2015 at 13:47 | history | edited | Engineer | CC BY-SA 3.0 |
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Nov 10, 2015 at 13:37 | history | edited | Engineer | CC BY-SA 3.0 |
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Nov 10, 2015 at 13:27 | comment | added | Philipp | This might be an interesting example, but for someone who hasn't played this game it doesn't help much. Can you maybe elaborate what game mechanics were controlled by the neural network, what the intention seemed to be and give some examples of good and bad results it produced? | |
Nov 10, 2015 at 12:23 | history | answered | Engineer | CC BY-SA 3.0 |