Timeline for Clicking pause button makes character jump before pausing
Current License: CC BY-SA 4.0
18 events
when toggle format | what | by | license | comment | |
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Sep 23, 2021 at 0:19 | history | edited | DMGregory♦ | CC BY-SA 4.0 |
Grammar
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Nov 19, 2020 at 15:45 | answer | added | Adam B | timeline score: 0 | |
Nov 18, 2020 at 3:00 | history | tweeted | twitter.com/StackGameDev/status/1328895727393796098 | ||
Nov 17, 2020 at 22:08 | answer | added | Deefer | timeline score: 0 | |
Feb 1, 2016 at 22:17 | vote | accept | Markop | ||
Feb 1, 2016 at 22:17 | answer | added | Markop | timeline score: 0 | |
Sep 29, 2015 at 0:48 | vote | accept | Markop | ||
Feb 1, 2016 at 22:17 | |||||
Sep 29, 2015 at 0:48 | vote | accept | Markop | ||
Sep 29, 2015 at 0:48 | |||||
Sep 28, 2015 at 8:30 | answer | added | Elmar Talibzade | timeline score: 2 | |
Sep 28, 2015 at 4:21 | comment | added | DMGregory♦ |
gameObject.tag refers to the tags on this.gameObject , ie. your bird. It does not refer to the tags on the object that has been clicked. Also, watch out for doing GetComponent<> every frame. It's usually better to do that once in Start, and then cache the reference in a member variable to use later.
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Sep 28, 2015 at 4:12 | answer | added | Daniel | timeline score: 0 | |
Sep 28, 2015 at 4:02 | history | edited | Coyote | CC BY-SA 3.0 |
added 74 characters in body
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Sep 28, 2015 at 3:30 | history | edited | Markop | CC BY-SA 3.0 |
added 116 characters in body
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Sep 28, 2015 at 2:45 | comment | added | Markop | why the vote down? | |
Sep 28, 2015 at 1:34 | history | edited | Markop | CC BY-SA 3.0 |
deleted 11 characters in body
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Sep 28, 2015 at 1:31 | comment | added | Daniel | Well I deleted my answer because I didn't understand the problem. Hopefully someone else comes along with an answer. | |
Sep 28, 2015 at 0:49 | review | First posts | |||
Sep 28, 2015 at 1:51 | |||||
Sep 28, 2015 at 0:47 | history | asked | Markop | CC BY-SA 3.0 |