Timeline for Could frame interpolation like used by SmoothVideo Project be an option to increase the framerate of games without as big a performance hit?
Current License: CC BY-SA 3.0
9 events
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Jul 9, 2015 at 5:18 | vote | accept | cybrbeast | ||
Jul 8, 2015 at 12:39 | comment | added | transistor09 | In some regard this is already being done with motion blur. The lack of derived motion data (described in some answers) is solved by using already known objects' motions. The only difference is that instead of interpolating smoothly, renderers make several interpolations and create a mix of them. Interpolation as you described is probably not used because occlusion changes and it creates an undesirable result. | |
Jul 8, 2015 at 10:59 | answer | added | Peter | timeline score: 0 | |
Jul 8, 2015 at 7:39 | answer | added | congusbongus | timeline score: 2 | |
Jul 8, 2015 at 7:23 | history | tweeted | twitter.com/#!/StackGameDev/status/618681839067205632 | ||
Jul 8, 2015 at 4:05 | answer | added | House | timeline score: 9 | |
Jul 8, 2015 at 3:56 | answer | added | DMGregory♦ | timeline score: 6 | |
Jul 8, 2015 at 3:47 | review | First posts | |||
Jul 8, 2015 at 4:10 | |||||
Jul 8, 2015 at 3:46 | history | asked | cybrbeast | CC BY-SA 3.0 |