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Jul 9, 2015 at 5:18 vote accept cybrbeast
Jul 8, 2015 at 12:39 comment added transistor09 In some regard this is already being done with motion blur. The lack of derived motion data (described in some answers) is solved by using already known objects' motions. The only difference is that instead of interpolating smoothly, renderers make several interpolations and create a mix of them. Interpolation as you described is probably not used because occlusion changes and it creates an undesirable result.
Jul 8, 2015 at 10:59 answer added Peter timeline score: 0
Jul 8, 2015 at 7:39 answer added congusbongus timeline score: 2
Jul 8, 2015 at 7:23 history tweeted twitter.com/#!/StackGameDev/status/618681839067205632
Jul 8, 2015 at 4:05 answer added House timeline score: 9
Jul 8, 2015 at 3:56 answer added DMGregory timeline score: 6
Jul 8, 2015 at 3:47 review First posts
Jul 8, 2015 at 4:10
Jul 8, 2015 at 3:46 history asked cybrbeast CC BY-SA 3.0