Timeline for Half top-down view collision and mechanics
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Jul 14, 2015 at 13:47 | vote | accept | CodezMe | ||
Jun 14, 2015 at 13:16 | comment | added | Fatty Mieo | Glad to hear it :) | |
Jun 14, 2015 at 13:14 | comment | added | CodezMe | @FattyMieo That looks simple but a good solution! | |
Jun 14, 2015 at 13:03 | comment | added | Fatty Mieo | Image for Tiles Explaination | |
Jun 14, 2015 at 12:54 | comment | added | DMGregory♦ | @CodezMe Within the format of a Q&A site, we won't be able to tell you how to build a whole physics engine from scratch. Try reading up on tutorials/books like "Realtime Collision Detection" and ask if you encounter a specific issue or bug you need help sorting out. | |
Jun 14, 2015 at 12:52 | comment | added | Fatty Mieo | In this case, either you write your own 3DPhysics, or instantly transforming the position(without the Physics Logic). EDIT: To use this, divide the roof into square tiles. When a grenade falls on a certain tile, move the grenade backwards a few tiles from the roof. | |
Jun 14, 2015 at 12:26 | comment | added | CodezMe | Nothing. I'm writing it from scratch. I'm not even using OpenGL, decided to use CPU rendering and the only GPU drawcall I use is to draw the image. | |
Jun 14, 2015 at 12:21 | comment | added | Fatty Mieo | May I ask what engine are you using? | |
Jun 14, 2015 at 12:19 | comment | added | CodezMe | I have no idea how I'm gonna do that in java (yes, I'm using java). | |
Jun 14, 2015 at 12:15 | history | answered | Fatty Mieo | CC BY-SA 3.0 |