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Why do my point lights have red X's on them in the Unreal Engine 4 Point Light Limiters..editor?

Post Undeleted by Hullstrider
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Unreal Engine 4 Point Light Limiters..?

I've noticed through the first two tutorials I've done that Point Lights begin entering the viewport with red x's on them. When I build those don't turn on. It seems to be implying some limit to the number of Point Lights in a given space. Is that space the lightmass importance volume, or a given scene? I checked the Point Light tutorial explanation to no avail.