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May 11, 2015 at 19:07 comment added Ron Handles Gizmos and you can use the position handle to achieve what you're trying to do
May 11, 2015 at 14:03 comment added Marcus Riemer Sorry, I am new to Unity. What do you mean with "handle"?
May 11, 2015 at 14:01 comment added Ron Would changing the way the script works to working with handles be an option? That would remove the need to manage countless teleporter -> destination objects and will allow you to manage the destinations on the teleporter itself (you could also add in Gizmos to better display the link between them)
May 11, 2015 at 13:09 comment added Marcus Riemer I don't see how the teleportation code would be useful here. This question (as the title states) is not about teleportation. The code itself has quite a few unique tidbits regarding the need to switch gravity, so I wouldn't think it would be helpful to anyone else.
May 11, 2015 at 13:05 history edited Marcus Riemer CC BY-SA 3.0
Added tl;dr
May 10, 2015 at 16:06 comment added Ron Maybe you should share your teleportation code here as well
May 10, 2015 at 11:33 answer added derki timeline score: 1
May 10, 2015 at 8:00 review First posts
May 10, 2015 at 8:21
May 10, 2015 at 7:54 history asked Marcus Riemer CC BY-SA 3.0