Timeline for Hierarchical "Select GameObject" Dialog or names with prefixes?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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May 11, 2015 at 19:07 | comment | added | Ron | Handles Gizmos and you can use the position handle to achieve what you're trying to do | |
May 11, 2015 at 14:03 | comment | added | Marcus Riemer | Sorry, I am new to Unity. What do you mean with "handle"? | |
May 11, 2015 at 14:01 | comment | added | Ron | Would changing the way the script works to working with handles be an option? That would remove the need to manage countless teleporter -> destination objects and will allow you to manage the destinations on the teleporter itself (you could also add in Gizmos to better display the link between them) | |
May 11, 2015 at 13:09 | comment | added | Marcus Riemer | I don't see how the teleportation code would be useful here. This question (as the title states) is not about teleportation. The code itself has quite a few unique tidbits regarding the need to switch gravity, so I wouldn't think it would be helpful to anyone else. | |
May 11, 2015 at 13:05 | history | edited | Marcus Riemer | CC BY-SA 3.0 |
Added tl;dr
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May 10, 2015 at 16:06 | comment | added | Ron | Maybe you should share your teleportation code here as well | |
May 10, 2015 at 11:33 | answer | added | derki | timeline score: 1 | |
May 10, 2015 at 8:00 | review | First posts | |||
May 10, 2015 at 8:21 | |||||
May 10, 2015 at 7:54 | history | asked | Marcus Riemer | CC BY-SA 3.0 |