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zmdat
  • Member for 14 years, 4 months
  • Last seen more than 13 years ago
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Optimizing Bullet and ODE Physics on consoles and mobile phones
Thanks. I'm looking for general non-specific performance tips and optimizations. For example, neither Bullet or ODE offer SIMD optimizations on ARM, so that will be one area that will need to be improved.
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Optimizing Bullet and ODE Physics on consoles and mobile phones
Currently using Bullet's raycast vehicle and a plane for the terrain. ODE provides no raycast vehicle out of the box so I may go with Bullet simply for the speed advantage.
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Optimizing Bullet and ODE Physics on consoles and mobile phones
It looks like I will have to learn ARM VFP and NEON assembly to improve that area in Bullet.
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Optimizing Bullet and ODE Physics on consoles and mobile phones
I'm using exactly 1 vehicle and a few boxes on a flat terrain. 2 vehicles was too much. With ODE, I think the vehicle is especially the problem since it is using 4 hinge joints.
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Is Frustum Culling by itself enough for Consoles and Mobiles?
Mostly interested in the handheld consoles (Pandora, GP2X). The newer mobile phones have similar graphics performance.
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