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A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
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How can I move and rotate an object in an “infinity” or “figure 8” trajectory?
I know that the easiest way to move an object with the figure 8 trajectory is:
x = cos(t);
y = sin(2*t) / 2;
but I just don't know how to rotate it, lets says with a new variable r as rotation, how …