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A 2D array of numbers, symbols or expressions, arranged in rows and columns. Each row must have the same number of columns. The numbers, symbols or expressions themselves are called elements or entries.
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Matrix operations to flip 3d models front to back, without changing position
Any clues to why this may be happening in addition to correcting it would be welcome also- I'm getting a transform matrix from one api what is documented as OpenGL 4x4 matrix format, but my underlying … I can probably go get the transform in different format, but now I'd really like to know how to correct this also if there was no option but to start with the opengl matrix. …