Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
3
votes
1
answer
127
views
What is a "cue" in the XACT API?
I understand that a wave bank is a collection of .wav data files and that a sound bank is a collection of tracks, each having a .wav with properties. But what is a cue?
4
votes
4
answers
1k
views
Why use this equation to get a percentage?
In an XNA book I read that this code does an action with a 0.2% of probability
but I don't' understand why:
float chance = 0.2f;
if((float)rand.Next(0,1000) / 10 <= chance)
{
...
}
I understand the …
0
votes
Shifting from XNA/C# to C++?
IMHO, these libraries are interesting for solving your migration especially if you want to program in C++:
SDL, Simple DirectMedia Layer, very easy, with a good "feeling" and cross-platform;
Allegro …
7
votes
3
answers
14k
views
XNA game loop Update and Draw
I'm confused on how the game's methods are called and when.
So I read that the sequence is:
Initialize
LoadContent
Update
Draw
UnloadContent
Where 3 and 4 are the game loop, so after Update is ca …
0
votes
1
answer
1k
views
Vector reflect problem
I'm testing some vector reflection and I want to check what happens when
a ball collides with a paddle.
So if I have:
Vector2 velocity = new Vector2(-5, 2);
position_ball += velocity;
if (position …
3
votes
1
answer
2k
views
XNA and Draw rotation
The direction is a convention or XNA is different? …