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The Lightweight Java Game Library (LWJGL) provides access to high performance, cross-platform libraries OpenGL and OpenAL. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks.

0 votes
1 answer
70 views

glDrawElements not acting as expected

code Vertices are created by an .obj file. (loading/OBJFile.java) I draw a cube perfectly fine with glDrawArrays. (VertexModel.java) created like this: new VertexModel(square.getIndexedVertexBuff …
stelar7's user avatar
  • 143
3 votes
3 answers
942 views

glDrawElements/Arrays not working

Given the following OpenGL call stack. According to my knowlegde, the calls to glDrawElements/Arrays are ok.(?) But, they do not draw anything. (There is no triangle) The calls to glBegin() and glVe …
stelar7's user avatar
  • 143
1 vote
Accepted

glDrawElements/Arrays not working

Turns out LWJGL does not allow the use of .wrap() to create a FloatBuffer? Use BufferUtils.createFloatBuffer(), then put() and flip(). Ive created an issue on their github to see the answer …
stelar7's user avatar
  • 143