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Questions which are specifically related to version 9.0 of DirectX SDK. If your question is not specific to this version of SDK (i.e. it could apply to DirectX 10 and 11 as well), use the 'directx' tag.
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How to correctly reference a texture bound using SetTexture in Direct3D 9
In Direct3D 9, after assigning a few textures to samplers using SetTexture, what is the correct way to access/create the samplers in the relevant pixel shader? Previously I was creating samplers like …
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Why is my Direct3D 9 floating point texture clamping values 0–1?
I'm using Direct3D 9 to draw some primitives into a texture. The format used at texture creation is D3DFMT_A16B16G16R16F, and the primitives are drawn using additive blending. The additive blending wo …